Mobile Gaming Renaissance
Apple earnings FY Q1 2019
Apple just released their quarterly results for the first fiscal quarter for 2019 (in the real world, that is Q4 2018). The results were as expected after the warning they issued late last year.
Some interesting tidbits from the telephone conference though. I would put them into the “No shit, Sherlock!” category:
- Tim, you think the phones might have been a tad too expensive ? NO FUCKING WAY!
- Customers hold on to their phones because they are build well and are still “good enough”. Really? And maybe because new ones are fucking expensive , too?
So they are now lowering the prices in some international markets, like China, Brazil and India. Fat chance they will do that in Europe, too. But who knows, they seem desperate.
Interessant. Apple gibt angeblich “hundreds of millions of dollars” aus um ca. 100 Spiele in ihre “Apple Arcade” Subscription zu bekommen. Insgesamt sollen es über $500 Mio. sein. Die Titel sollen allerdings nicht allzu lange exklusiv an Apples Dienst gebunden sein. Eine Renaissance des Mobile Gaming, fernab von “Schlumpfbeeren” und Microtransactions? Ein großes Sprungbrett für Indie-Spieleentwickler?